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Old Jul 14, 2005, 07:05 AM // 07:05   #21
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It's not a bad name, "Fire Nuker", "FireIsMyPower" and the like are dumb names. Good to know exactly what their skill bar is before you get close to our party.

I used necro as my secondary until I realized it was easier to solo and kills lot of stuff at once with a monk. Maybe if I switched back I could find a way change this but that will wait; I'm having too much fun.

Just looking at all the skills I had a available made me gitty. Just thinking of all the crazy combinations I could use made me wonder why the other necros I played with often never did much but raise minions. Parties I was with never expected me to start each fight with a Life Transfer and set up a Well of Blood on the corpse. Many a times has the well saved my hide. Plus, I'm up in the melee, why not use a skill that makes my enemies take more damage from physical, or attack 50% slower?

I agree with what was said about necros playing the background role. I always just see the fire raining down or blue numbers appearing above my head. But I had a feeling about what that necro was doing in the background when his life would suddenly plummit for no apparent reason. And shortly after the fight the energy call revealed that everyone was good to go right away.

Generally I find Well of Power/Blood useless in PvP. Everyone is expecting for the first corpse to turn into a well. And if you make a well as soon as possible it's just going to be where a monk's body once was. And watch everyone gather around for the AoE meteor to interrupt everyone's attacks while they bathe in the well.

If you ever want to UW or Fissure, give me a shout. I enjoy having compotent players in the party.
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Old Jul 14, 2005, 07:19 AM // 07:19   #22
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A necromancer is a must in any higher lvl missions in PvE. I geuss I just don't really consentrate on the enemies' health and things to notice a mesmer doing anything though, i geuss its because im a monk and mostly watch my own party. I don't know, to me mesmers take to long to do real damage in PvE. I started one just to see really what all they can really do and I was impressed, but it just takes to long for the real damage to sink in for me. I prefer a mesmer for a pvp battle. I'm probably gonna get some bad remarks for this one lol.
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Old Jul 14, 2005, 07:22 AM // 07:22   #23
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In my experience, most Necromancers are cowards. That is, if any little thing goes wrong during a mission, they'll abandon the party by leaving the instance. While that does happen with Warrior-players (who usually have an overinflated ego regarding their Guild Wars "skills") and Monks (who usually hate dealing with poorly organized (read: stupid) teams), as both an E/Mo and a Mo/W, I've encountered far more N/* that simply laugh and leave. For example, earlier when my new Mo/W was doing the Fort Ranik mission, a N/Me14 thinking he's all-powerful rushes into a Charr group way ahead of us trying to kill them all, realizes he can't, runs back to me with a horde of Charr following, and our team kills the Charr while the Necro dies on the move. I say, "I don't have Resurrect so someone else will need to resurrect you." He laughs. Someone resurrects him. Then he leaves just as we're about to finish the mission, which we never completed because a group of Charr stragglers arrive. As a Monk, I should have had at least Resurrection Signet, but I wouldn't have needed to resurrect that necromancer if he didn't do something heady and stupid. (I also think Resurrection Signet is useless when compared to Rebirth so I didn't waste any time in Pre-Searing Ascalon getting the signet with my second character.)

I don't like Necromancers in general. I try not to party with any Necromancer whose name isn't roleplaying-ish, and even then I try not to party with necromancers. "Nine Eighteen" is fine to me because I'm into sci-fi (e.g., "Seven of Nine"), but I avoid characters whose names are like "Leet Peep", "Iam Death", and "Pheer Sometiger". One of my guildmates has a character whose name is "Bubbugunush Zipdibo". Now that's a name!

I prefer Rangers over Warriors, Warriors over Necromancers, Monks over Elementalists, and since I've played through the game with an Elementalist, I'm neutral regarding whether I want an Elementalist in my party. They're useful, powerful, and usually keep to themselves. Notice I didn't say anything about Mesmers? I've actually never seen a player Mesmer primary character in the game.

Last edited by Adraeus; Jul 14, 2005 at 07:28 AM // 07:28..
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Old Jul 14, 2005, 07:44 AM // 07:44   #24
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Lol my necro is usually right up in the thick. i have several touch attacks that are fun. My favorite is when a warrior runs around trying to make me bleed and i either throw it on him of start giving it to his teams players. keeps it off me and hurts them.

And i usually tell most monks don't heal me unless you see me below half health becuase nearly everything i do is stealing life. I mean when i am pushing my Blood magic up to 17 i get some fairly nice effects. plus i love soul reaping so many people think it sucks but when i am usually waiting on mana to recharge so i can kill something... the energy burst from the person dying espeically in pvp just lets the tide of death roll much faster. I have only met two builds that my necro couldn't stand toe to toe with and beat them down by trading blows. one was a necro/mesmer that got so much health degen on me i was standing in a +7 well with a large healing breeze cast on eme and was still losing health.


a well played necro can mean devistation. I ran a group with 3 necros in it. The one was dropping wells of power and another was throwing out +/-9 life transfers the group had no main monk in it and between the necros and a ranger secon monk we kept everyone alive with ease.

I personally think monks are overrated too many poeple play sloppily when they think someone gonna keep healing them
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Old Jul 15, 2005, 04:31 AM // 04:31   #25
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Quote:
Originally Posted by Gs-Cyan Bloodbane
I personally think monks are overrated too many poeple play sloppily when they think someone gonna keep healing them
For public games anyway. The environment is more professional in an organized guild/clan group strategically running Underworld or Fissure of Woe using *gasp* tactics!
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Old Jul 15, 2005, 04:51 AM // 04:51   #26
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I've played through all the classes so far to get a feel for them, and my first charactre is still my favorite - Necro/Warrior. It seemed easy enough at the start, until things like armor started to click with me, but I kept with it. After hours on end of playing him, not only is he my favorite character, but I have yet to play another character that can have as great an affect on battle as my necro. Big mob? Mark of Pain makes sure your warrior is dealing damage to all of them, not just the one he's hitting. A quick Barbs makes sure when you join your warriors in the frontline you can keep up - and they'll do more damage too! Creating wells is a great way to assist your monk, and life stealing attacks are great ways to drop heavy damage on a character while keeping yourself healthy. I chose necros from the start because of their life stealing properties, and never realized just how strategic you have to get with them. =) Some people may not like necros for one reason or another, but heck, if we all went by the philosophy of hating a class for 1 characters stupidity, I would hate every class in the game. We've all had to deal with bad players. But necromancers rule, plain and simple. Don't expect to be praised for running your team to the end of a mission, loved for giving that saving heal, or applauded for the killing blow (Even if you did cause it, your attacks are less flashy and noticeable). If you can come to terms with playing a character that is a little less flashy, I think you'll realize that the necromancer is easily one of the best classes in the game, hands down.
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Old Jul 15, 2005, 05:02 AM // 05:02   #27
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hey amnon

add me to your fiends(pun intended) list and catch me sometime. I will be happy to include you in our guild groups. Usually we are short 1 person anyhow, and for hoh I've been looking for another good necro.
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Old Jul 15, 2005, 06:18 AM // 06:18   #28
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I feel sorry for you amnon. I personally love necros and mesmers (hate them while my warrior has to go up against them). I think those two classes can be devastating if played correctly and should be included parties for all later missions. Too bad not many people play them and even less know how to play them. If you want to do missions or anything w/ me let me know.
IGN: Teny the Stampede
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Old Jul 15, 2005, 06:49 AM // 06:49   #29
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Well, as I've posted in other threads, I always want a necromancer there, either for high blood or high death. Either one is great for teams and I mean seriously, they are a great class to have.. On the other hand, I guess I'm one to look down on Rangers and Mesmers .
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Old Jul 15, 2005, 06:56 AM // 06:56   #30
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necros are a great char and deserve much respect.And Tworld2224 you should learn to respect the ranger because they can turn the tide of any battle
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Old Jul 15, 2005, 07:06 AM // 07:06   #31
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My favorite character has turned out to be a blood/curses necro/mezzer

I have found I can roll right through missions with a lot more ease than ever before.

The ability to turn a pack of mobs into slow and weak critters, then blast them away with damage that ignores armour, while using their health to keep you alive - lovely.
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Old Jul 15, 2005, 07:42 AM // 07:42   #32
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Having played all the characters, necro is definitely not the weakest. I won't say which one I think is the weakest but other ppl have dropped hints all around.
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Old Jul 15, 2005, 08:44 AM // 08:44   #33
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Well necro really does the work in the background, we need more special graphics I guess. Anyway join a guild or a ring of friends.
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Old Jul 15, 2005, 08:57 AM // 08:57   #34
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Here's my strategy for being Necro and getting spammed with group invites:

Make a Monk/Necro .

Then put everything in Necro attribs.
When the first team member drops dead and scream "wtf didn't you heal me!! you noob monk1!!" then you raise a minion out of his corpse and say "that's why".

At least a minion won't ask for a rez.
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Old Jul 15, 2005, 09:45 AM // 09:45   #35
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I'm a w/mo myself (i just recently made a r/e, n/me, and am workin on my mo/w). I must say that out of all of the one's i've tried, my n/me was the one doing the most dmg. I pretty much got the idea for n/me cause my second in command's main is a n/me (and seems to be the only necro in our guild besides the one i made). I know my role as a w/mo and must say i didnt know much about what necro's could do till i tried it myself.

Stick with it dude cause from what i have seen using mine, n/me is a force to be reckoned with.

btw my IGN's are:
Jehuti Al Khalasi (w/mo ascended)
Tirandaz Al Khalasi (r/e)
Khatera Al Khalasi (n/me)
Xiao Wukong (mo/w)

P.S. I dont think your name is so bad that ppl wouldnt invite u to a party. in fact i dont think its bad at all.
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Old Jul 15, 2005, 11:08 AM // 11:08   #36
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sucks to be you. make a guild and get some friends. Heck my main one is a ranger and I have done nearly 90% of the game on my own with henchies... However I have plenty of friends in my guild that we go to underworld, fissure, tomb and do Guild battles with all the time. So like I said all along... get some friends to play with instead of trying for random groups. cause why should anyone trust that some stranger will not screw them in the underworld or fissure? cause they normally do.
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Old Jul 15, 2005, 12:17 PM // 12:17   #37
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Totally agree with you. The problem is not that groups doesn't want necro, it's just that they all need 2 warriors and 2 monks. So half the team is filled with 2 classes. And the next one are nukers. On a groups of 8, that makes only 3 slots left for the necro, mesmer and rangers. All the groups I've played were pretty much mixed and, IMO, it's a key of success. But lets face it, those "free slots availables are filled quickly because there's little of them for many contenders.

And it is a huge problem.
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Old Jul 16, 2005, 07:44 AM // 07:44   #38
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a) You do -not- need 2 warriors. On my last couple of groups I noticed you can do with one or no warriors at all and get very far.

b) My guild consists of a bunch of my friends who... how do I say it gently, umm... don't play very well. I have to be in the guild because they're my friends, and hopefully I'll, someday, get them to kick ass.

c) I agree, someone always leaves in a PUG... but I can't do anything about it but pray.

Other than that, I agree with most points made here. But seeing as how I still have to rely on PUGs, it can still get hard to find them... though I've noticed an increase in "Group looknig for necro" ads, so that's good!
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Old Jul 16, 2005, 10:06 AM // 10:06   #39
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Quote:
Originally Posted by Talesin Darkbriar
Amnon,

Read your post, started to feel bad for you and then I had a sudden thought:
Is your character's name really "Nine Eighteen?"

Please take the following constructively:
If you want to do all the "serious" things in the game and be taken as a "serious" player, your name is a direct reflection of your intent, maturity, and character. - or complete lack of.

Naming yourself, "I like Pie", "Lick my taint" ad infinitum, not only bars you from getting into groups with people demonstrating brain activity, most often they will flee a group with a person of such a name in it.
To put it bluntly, If you are not a moron, don't use a moronic name.

Occams razor my friend - the most obvious, simple solution is generally the correct one. If you cannot find a good fantasy name, even "Bob the Rabbit" is better than "Nine Eighteen"

. . . Unless of course you're playing Star Trek online...

Talesin
Talesin... I've seen two posts by you and in both you make some VERY poor assumptions...

I do not pick a group by the names of the players, I go by thier skill sets and the mission ahead. There are alot of people that do this, because you see them running all over asking for certain professions.

To the OP, naturally Warriors and Monks are core group players in PvE (I'm only addressing PvE here because PvP goes a totally different way on skills sets.) You need someone in from soaking up damage most of the time and you need some sort of healing. Those professions do those jobs better (on average, if well played) than the others. Would you ask a Necro to tank for you? Probably not.

BUT... I do agree that Necros and Mesmers get the short end quite often. I know being a Me/N is especially hard, and find myself creating groups instead of getting invited to them. I quickly should them that I'm a skilled player and can usually keep a group together for several missions afterwards.

Anyone who believes Necros and Mesmers are useless or less needed is wrong. We have two Necros in our guild, and I consider it a blessing when they are around... one with Blood Magic and the other with Death... with me as a Ranger, a Monk, Warrior and Elementalist along with us, we usually breeze through anything.

So let the doubters doubt and start forming your own groups... once the players see your skill they will be more open to those builds the next time around.
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Old Jul 16, 2005, 11:52 AM // 11:52   #40
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Acutally the people that say that necros are weak are the people that
a) haven't played them.
b) are too arrogant to even consider the possibility that just maybe the reason why that thing was soo easy to kill is because it had dots and/or curses out the yingyang
c) haven't been a caster getting some necro loven' before
d) haven't been on the recieving end of a gang of minions and/or fiends coming to rape yer butt
e) just plain stupid

I say keep trying, keep at it, and pretty soon you too will have people asking to marry you. course that could be the fishnets.
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